The work I've provided for Mad Devils has ranged from character, weapon, and environmental concepts, modeling, art for motion comics, UI design, music, storyboards, and setting up prefabs and level designing in Unity. Typically what I'm doing as far as the characters go is providing rough concepts, polishing those, sculpting a basic model which then goes on to be complete and game ready. I've been creating everything you'll see using Photoshop Elements, ArtRage, Painter, Alchemy, and ZBrush. Below you'll find some samples of what I've been providing as well as a video of some of the completed characters. There is some audio and video available on the home page as well.